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Plasma Beam Early - Step 4

.:Geothermal Core Without Spiderball/Grapple:.
We're finally here! NTSC players will have been LONG gone by the time PAL players reach this obstacle, but nevertheless this method is required in all versions of the game. This is probably one of THE hardest Sequence Breaking tricks to pull off (at the start), but once mastered is also one of the coolest to watch too!

As soon as you re-enter Geothermal Core, make your way all to the back of the room where there's the rock Stalicmite formation. Now here, there's a rock to the right of the door, this is where we need to jump onto. Be careful to land on the top, otherwise you may slip off.

Now you need to turn left and lock your view so it's in between the rock stalicmite and the metal box on the wall to your right. Space Jump onto the Metal box on the right and land on top of it (there's a flat piece to stand on at the top). Turn left to face the Stalicmite. (See screenshots 1, 2 and 3)

Screenshot 1 - Look for THIS Rock to Jump Onto Screenshot 2 - Once We're on the rock, turn left. Screenshot 3 - Now That We're on the Metal Box, Look at the Stalicmite to Your Left.

Now, be careful here, as you can easily misjudge this part. Do a very small jump to the top of this rock. Don't worry, you CAN stand on it, just make sure you don't overshoot it. Now once you're on the top, face the first spinner straight ahead of you (see screenshot 4) and lock your view right down. Now preform a Twisting L-Lock Space Jump to the spinner. Once on, activate all three spinners as per normal with your Boost Ball.

Screenshot 4 - This is the Spinner We're Jumping to.

Once you have activated all three spinners, the spiderball track leading up to the top of the third spinner will be exposed. Now, simply Space Jump onto the angled bit of the track, turn 180 degrees and face the first spinner you jumped onto. Now, here's where we Ghetto Jump using our backs.

Hold down on the controller (so your pushing your back up against the track firmly) and then press jump once. Once you're almost at the peak of your jump, press forward then press jump again at the top of your Jump. This may take a few tries, but you will land up and over onto the raised spinner. Just be careful not to hold forward for too long after you make it up, otherwise you'll run back off again! (see screenshots 5, 6 and 7)

Screenshot 5 - Jump Onto The Angled bit of Track in the Middle Screenshot 6 - This is the View You Want Before You Start the Ghetto Jump Screenshot 7 - This is Where We'll Land at the Top

Now we're at the top, go and raise the roof in the normal manner. Now, some people take a quicker route to the Spiderball Blocks by jumping straight off of this spinner. However, I've had major frustrations with this method in the past, so I went and devised my own route which makes it SOOOOOO much easier to do. It takes a little longer to reach the yellow spidertrack blocks this way, but after all this effort, do we REALLY want to fall back down because of 60 seconds saved on the clock?

This easier route is this: Once the roof is raised, turn back and jump back onto the spinner with the spiderball track on it. Look to your right and you'll see a metal strip runing around the room (see screenshot 8). MOST of this is safe to walk on.

So jump onto where screenshot 8 points to and the nlock your view down a little and walk using up-left (so you're hugging the wall all the way around - see screenshot 9). Now as soon as you reach the spot where the wall starts to turn right to go to the Spiderball Squares STOP!. Otherwise you will just slip off back to the VERY start agin. Turn right while still on the curve and look for a piece of the metal pointing out in a 'V' shape (see screenshot 10). Space Jump onto this piece of metal.

Screenshot 8 - Here's The Metal Strip in Question Screenshot 9 - Hold Left + Up on the Metal Strip to Stay on While Walking Screenshot 10 - STOP When you Reach THIS Point and Turn Right

Once you're on this strip of metal, STAND STILL!. I'm bolding these points as there are places on this route where the metal ISN'T safe enough to stand on. Once on here, There's a strip of metal just after the yellow spidertrack block, and this is where we need to Space Jump to (see screenshot 11). Once on here, we must face the wall to our left, look up at the spidertrack block to your left to get our bearings (see screenshot 12).

Screenshot 11 - This is the Spot to SJ to Next Screenshot 12 - Look up + Left to Get Your Bearings

Now we need to preform 3 Ghetto Jumps in a row. So Ghetto Jump up and left to the first Spidertrack block. You'll land on top safetly (if you hold forward the whole time). Now Ghetto Jump up onto the spidertrack block to your upper-right, and turn around to see how close you are to the end (see screenshot 13).

Now turn back round, and while this may appear to be too tight to fit into, Ghetto Jump up and right again onto the final spidertrack block. Turn around until you're facing the door to the Plasma Beam and the platform will NOW be extended out for you to land on (see screenshot 14). Now simply Space Jump onto the ledge, and if you're an NTSC player, just blast that door open. Otherwise, set off your Power Bomb to blow up the Bendezium and then blast that door wide open (screenshots 15 and 16).

Screenshot 13 - The View from Spidertrack Block 2 Screenshot 14 - The Platform Extends ONLY When on Block 3. Jump from HERE Screenshot 15 - PAL Players, Let that Power Bomb Fly! Screenshot 16 - Blast That Door Open, and Claim Your Plasma Beam!

Plasma Beam Without Spiderball (3.53 Megs)

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