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Metroid, Zero Mission, Metroid Prime, Metroid Prime 2: Echoes, Metroid 2, Super Metroid, Metroid Fusion, MP: Hunters TM 1986 - 2005 Nintendo.

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Sequence Breaking Tricks

Before M:ZM was released, there were real fears among the Metroid community that M:ZM would "do a Fusion" and be devoid of all things that are skipping items or getting pick-ups sooner than normally intended.

Thankfully, those fears have been laid to rest. In fact, it's turned out that Nintendo designed this version of Metroid with Sequence Breaking in mind! This theory was proven as 2 gallery pictures are awarded to those who manage to finish the game on normal and hard with only 15% or less of the total items.

M:ZM was broken to pieces even before release (due to the ROMS appearance) with an insane amount of SB'ing discoveries in less than 2 days of play. And the list can only get bigger...

Thanks to Kaleb.G you can take a look at a very unique map showing you the various routes possible in Zero Mission. EXTREMELY handy when plotting potential routes...

:: Sequence Breaking Map (Save As - 84k)

:: The Techniques You NEED To Know

:: Longbeam Shortcut
:: Varia Suit Early

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