Metroid Speedruns
One of the most facinating aspects of the Metroid community (for me certainly), is the speedrunning aspect
of the series. Watching extremely talented and dedicated players putting the ideas and hard work of the Metroid
speedrunning side of the community into practice is beautiful and immensely satisfying to watch.
Whether it be the highly planned, endearing and wow-worthy console-based speedruns or the mind-melting, pixel-perfect
nature of the Tool-Assisted Speedun, you can be sure that you will find PLENTY to keep you entertained
as well as probably teach you a new trick or 10 for trying yourself...
From here you will find links to either the console-based speedruns (ran on the actual consoles) or
the slow-motion, re-recorded emulator-based Tool Assisted Speedruns
(or "Tech Demo Runs" if you like). They have
been split up into seperate sections as there are noticable differences between the 2. Most simply, the console-based
speedruns are the ones that set the recognised world record times and achievements on as they have been played
on the actual console with the game itself, where as the Tool Asssisted runs are played using ROMS (an image of
the game) with an emulator on a PC or MAC (most then use tools such as re-recording or slow-motion, but not all players do).
For more detailed information on what a Tool Assisted Speedrun is, please check out the - pretty definitive -
home of them on the net. Tool Assisted Speedruns (and More) AHOY!.
ALL movies are free to download and will be available in either low or normal quality versions to allow those
with 56k connections or those with slower PC's but fast internet connections to enjoy each run to it's fullest.
:: Metroid Runs Played on a Console
:: Metroid Runs Played on an Emulator (TAS)
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This site's code, layout, text, and unique movies are the sole copyright of Samus.co.uk's owner Andrew Mills (2005)
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