Metroid 2 Secret Worlds
Metroid 2 continues on with the "tradition" of having areas of the game code that can be entered and have
the result of messing up the game display as you travel to glitched areas in the game. Metroid 2 was the first
Metroid game to have SW's that were actually useable and hence, beneficial (eg. They are required in
completing the games 3-item run) to players who wish to abuse their warping properties (they can be entered
in one ruin and you can exit it at a point MUCH later on in the game).
I would like to thank DarthNat for all of the text conatined in these
SW guides and for the screens and movies too. Darth never discovered the SW's in Metroid 2, but has labelled
them in the order that you would come across them in the game, rather than in the order that they were
discovered in (as they are in MP).
:: Secret World 1
:: Secret World 2
:: Secret World 3