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Metroid Prime Chozo Lores [PAL]

Retro decided to change a few of the Chozo Lores in the PAL and Japanese verisons of Metroid Prime. For what reason we do not know. While fixing some story plotholes, they have also created brand new ones in the process.

MANY MANY thanks goes to Rickito who had the patience to type out ALL of this by himself. So thank this guy for what is below.

The first 8 PAL Chozo Lores - in the order they are logged in the game and the room you can find them in - can be found below.

.:Beginnings (Room Location - Ruins Entrance):.
The history of the Chozo stretches back into ancient times, so far into the fog of the past that we know not where our ancestors came from. One thing is clear, however: the Chozo who colonized Tallon IV made a concious choice to eschew a civilization of advanced technology. They chose to live in harmony with nature, guided by the providence of the universe. As this city grows, we plan to honer them with written tributes, carvings etched in stone to remind us always of their legacy.

.:Harmonization (Room Location - Ruined Nursery):.
Many long years have passed since we Chozo first took root in this land. The passage of time has always been a source of fascination to us: it is the belief of many Chozo sages that the truths of the universe hide within the tumbling currents of time's flow. Even as we search for answers there, however, we find illumination in other unexpected places. We know not how the ability has come to us, but recently many Chozo have begun to sense things beyond the realm of ordinary perception. Strange sights and inexplicable sensations flood our minds, filling us with visions of past and future. We take this growing ability to be a sign of our burgeoning harmonization with the infinite: perhaps finally, the universe's secrets are becoming known to us.

.:Puirfication (Room Location - Ruined Fountain):.
Our sanctuary grows by the day. We Chozo know much of technology, but we do not worship it. Our home here on Tallon IV will be a place of simplicity: structures hewn from the stone, bridges woven with branches, hallways caressed by pure waters. We build around the ancient and noble trees, drawing from their strength and giving them our own in return. All that is wild will flow around us here: our race will be just one more group of creatures in the knit of nature. It is our hope that such a state will bring with it great wisdom and a greater understanding of the nature of the universe.

.:Worm (Room Location - Crossway):.
Many Chozo are gifted with the distant sight, and even more begin to learn it as our harmonization with the universe becomes more complete. We peer forwards, seeing prophecy in the ripples of the water, hearingrumours of coming days on the breath of the wind. Though we celebrate the distant sight, many of these visions are dark - the worst of these prophecies, and the most common, tells of the coming of the Worm. Born from parasites, nurtured in the poisened womb, the Worm grows, devouring from within, until the world begins to rot. Not all prophecies come to pass, of course, but we cannot help but fear this dark potent.

.:Meteor Strike (Room Location - Watery Hall):.
Unforeseen by sages, a meteor came as if from nowhere, casting a dark shadow of debris over the land with the violence of the impact. Its destructive force spent, the fallen star burned itself out rapidly, and theincident should have faded into memory...but the meteor brought with it corruption. A Great Poisen burst forth into the land, a strange energy that clawed at natural life with a ferocity that seemed almost sentient. Bound by our ignorance of this phenomenon, we Chozo could only watch in horror as this dark force slowly began to spread across the surface of Tallon IV.

.:Spreading Evil (Room Location - Suntower):.
The cries of this dying land echo in our ears as we Chozo watch the Great Poisen seep ever further into the living pulse of the plant. The dark energy sinks into trees and waters devouring all life. Peaceful beasts die by the thousands - some creatures survive, but their forms grow as twisted and evil as the force that fell from the sky. Many of these mutated monstrocities remain small enough to do little harm, but others grow enormous and threaten our very existance. One such beast defiles our sacred fountain, disgourging poisen from its foul form, replacing pure water with cascades of creeping death. Even in the face of such horror, we Chozo do not turn in fear. We are all that stands in the way of this Great Poisen, and it is our duty to contain it.

.:Fountain (Room Location - Vault):.
The future is a vague thing, ever-changing and always in doubt. Even if we Chozo could gain the ability to foresee the future, it would be a hollow gift, for we could never hope to control what has yet to occur. The fountain is an example of this - the day may never come when its water dries up, and there is nothing we can do to avoid such a tragedy. But we do know this: unlike the uncertain folw of water, the power of our will is strong and enduring. The will of the Chozo will never dry up.

.:Cipher (Room Location - Ice Ruins West):.
As the Great Poison reaches further into the planet, we Chozo begin to feel the gnawings of dispair - before it is to late, we now make a last stand. We have begun to build a temple to contain this darkness: at its heart we will place a great Cipher, a mystical lock powered by twelve Artifacts and filled with as much pwer as we Chozo can harness. We wonder though - even if we are done, will it be too late? And will the power of the temple, and the Cipher itself prove to be strong enough to hold back the poisonous tide that even now swells within the ground threatening all life.

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