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Metroid Prime Chozo Lores [PAL - Page 2]

The remaining 8 PAL Chozo Lores - in the order they are logged in the game - can be found below.

.:Great Poison (Room Location - Furnace):.
What is this otherworldly pestilence that infests the land, seeking out life in its own blind need for corruption? And where did the meteor that brought it originate? Was it crafted by alien hands or is it a rovingchunk of a planet that suffered a violent end? Our minds quail in horror at the thought that long ago, in some corner of the universe as yet unseen by our eyes, an entire planet was perhaps once coated by this Great Poison. Whatever cataclysim may have ruptured that doomed place must have been mighty, indeed...and if other meteors from it spread through space, bearing this evil to the far corners of the universe... We hold fast to the hope that this is not so, that the only surviving remnants of this evil are here on Tallon IV. Then, at least, there is hope for its eradication.

.:Entrusted One (Room Location - Phendrana Canyon):.
So many creatures suffer beneath the blight upon the land, and we Chozo are no exception. But for all of our pain, we can at least believe in the promise of the future: unlike the apparitions that have begun to appear, entities that feel neither hope nor solace. We call these the doomed souls The Turned - taking ghostly Chozo froms, they know no reason beyond the instinctive urge to protect our lands. They will likely exist in limbo forever. We have come to believe that a time may never come when we can once again open the door and banish the darkness we've contained. Even so, our vigilance will forever remain. We believe that on some far-off day, a savior will come and continue what we have begun . For that savior we will leave our ancient weapons and armor - the soul who can gather them will be the Entrusted One, the only being who can reverse the evil that grows here.

.:Contain (Room Location - Artifact Temple):.
The containment of this Great Poison... this task has fallen to the Chozo, and we will not flee from our duty, even as we suffer with the land and its creatures. We will pour our will into the Twelve - the Artifacts that, when brought together, form the lock that holds this great evil at bay in the depths of the planet. This lock must stand up to all who might come to assualt it. To preserve the power of the seal, and to protect it from those who would meddle for their own designs, we will spread the Artifacts across the land, hiding them from prying eyes. The lock must never open until the day comes when this disaster can finally be put right.

.:Prophecy of Light (Room Location - Artifact Temple):.
Throughout our living nightmare, as we battle with this unyielding darkness, we Chozo see a light. This light glows with promise, chasing the shadows cast by the Great Poison and purifying that which has grown toxic. It is strange, though - at times it looks to our eyes as if the light coalesces into the figure of a woman. Buning brightly, the luminescence descends from the space then retreats back into the infinite blackness whence it came. When this prophecy comes to pass, when the light recedes, the Chozo's longs vigilance of the containment will finally come to an end.

.:Cradle (Room Location - Crossway):.
None know if our temple, the Cradle, will prove powerful enough to contain this evil forever. For now, it wraps around that abomination, cutting it off from the world above. But how can we Chozo hope for the Cradle to remain intact when that which it guards writhes in the darkness, growing always stronger? The fate of this world rests with the gathering of the Artifacts we call the Cipher, but even it is not all-powerful. It is strong, yes: an enchanted whole made of the twelve links. Still, it is finite in its reach, and we who guard it are slowly succumbing. Will the Entrusted One arrive before our vigilance crumbles away? That time rapidly approaches...

.:Infestation (Room Location - Crossway):.
To the Entrusted One: if you read these words, then our hope has not been in vain. Your path is fraught with danger - monstrosities beyond description lurk in the shadows, starving. Hunting for prey, searching for ways to quench the posonous urges that bloom in their brains. Some of these are shrewd, but they are blinded by eveil designs: believing in the black promise of the Great Poison, they seek to harness it for their own ends. It is these last that are the greatest danger, perhaps an even greater one than the Great Poison itself. When you rid the universe of these creatures, you will be the ture Entrusted One.

.:Shapeless (Room Location - Hall of the Elders)
Things bound to earhtly shapes are temporal and frail: existing in a single dimension, they are fragile, vulnerable, and ultimately mortal. However, not all things obey this law - shapeless, they wait beyond the realm of perception, ermaging only when one arrives who can feel their presence. Such is the will of the Chozo. Our will to defeat the evil seeping into this planet remains forever, desiring only to see the darkness meet its end. Mindless but strong, our will shall never sleep until the Entrusted One arrives to cleanse this land.

.:Shining One (Room Location - Magma Pool):.
The power if our temple has been enough to halt the spread of the poison on Tallon IV, but whether the evil can ever be truely destroyed is not for our eyes to see. The future is cloudy to us, a world of veils where dark apparitions flit in the shadows. Within this strange world, one image stands out in the mist, flickering through the landscape, wraithlike. It is a human, a lone figure shining in the toxic shadows. We Chozo do not know what it is, but our hearts swell with the hope at the promise of that glowing light. We will place our faith in our shrine: we will be there when the light shines upon our land.

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