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Metroid, Zero Mission, Metroid Prime, Metroid Prime 2: Echoes, Metroid 2, Super Metroid, Metroid Fusion, MP: Hunters TM 1986 - 2005 Nintendo.

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Single Wall Jump

Zero Mission sees the return of the single wall jump. Introduced in SM, mucked around with in Fusion and brought back into play in M:ZM. As the name suggests, this trick allows you to scale the single side of a wall at a rapid pace (VERY useful in speed runs/low % runs). It's not too hard to learn either. Just takes some patience as the timing has changed a little since SM.

.:How To:.
Find yourself a long vertical wall. And jump into it. As you push into the wall, press away from it on the d-pad and then straight afterwards press jump. If timed right, you'll spring up the wall. Now, the trick is to get this pattern going of pressing into a wall, then away from it with jump just after that.

Into wall -> Away from wall -> Press Jump right afterwards

The thing to bear in mind is that the wall jump in M:ZM is very quick. The quickest in all the Metroid games. So you need to be fast. Also, you don't get the same kind of distance out from the ledge like you used to in SM. So don't expect to clear many ledges like this. If you practice it at the wall in the screens below, you can keep trying in complete safety. It's also possible to walljump between 2 walls that run parallel to eachother. This is much easier than single walljumping, but it's practically never used in speed runs.

Screenshots and a single VBA 1.7 movie can be found below...

Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4
Screenshot 5 Screenshot 6 Screenshot 7 Screenshot 8

VBA 1.7 VMU Movie: Single Wall Jump (82k)

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