"The Shinespark" was introduced in SM and has been used in Fusion and now M:ZM. A name was only officially
given to the technique in Fusion in the games "Secret" conversation. It's a move that allows Samus to get
through the blocks with the arrows on them. M:ZM takes the move one step further by allowing you
to do the move while in morphball mode as well.
Fusion Veterans will feel right at home again, as you can once again recharge the shinespark by hitting a
slope when running or in morphball form and hitting down to carry on moving/carry on the shinespark charge.
The regular shinespark is performed by building up enough speed over a distance. The ground doesn't have to
be perfectly flat, as long as the run in uninterrupted. Once you start flashing, press down to charge the
shinespark. You now only have a few seconds before you lose this charge.
So you can either press jump and use the shinespark to dash left, right, straight up, up-left or up-right, OR you
can recharge it by shinesparking into a slant in the ground and pressing down again (essential
for MANY pick-up puzzles). The best way to do it correctly is to press jump then just a split
second later the direction you want to dash in. Unlike in SM, shinesparking in M:ZM doesn't waste any energy.
Which is handy.
.:Morphball Shinespark:. *** REQUIRES Hi-Jump Boots! ***
This is essentially the same as the regular shinespark in that you need the same distance to cover to charge
up the shinespark. But this move allows Samus to get through speedbooster blocks that are only one block high. To perform
this move, charge a shinespark, then press down twice to morph. Press jump and as you see Samus charge, press
the direction in which you want Samus to Shinespark (same choices as regular Shinespark). Voila!
Screenshots and 2 movies can be found below...
Zipped .MPG Movies:
Regular Shinespark (707k)
Morphball Shinespark (1.56 Megs)
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