Metroid, Zero Mission, Metroid Prime, Metroid Prime 2: Echoes, Metroid 2, Super Metroid, Metroid Fusion,
MP: Hunters TM 1986 - 2005 Nintendo.
All other copyrighted materials belong to their respectful owners. This site is not affiliated with Nintendo or
Retro Studios, but that doesn't mean to say that they don't love SCU.
Metroid Prime Secret Worlds
Originating from the Glitched "secret" areas in Metroid 1, "Secret Worlds" as they're affectionately known
have appeared in Metroid 2 and now Metroid Prime (none have been found in Super Metroid).
The premise of Secret Worlds in MP, is that it's all about being able to leave the playing area when you're
not supposed to. It's a new way of defying the design of the game and pushing it to further limits. In October
2005, Odylg discovered a Floaty Jump glitch (which allows you to
jump extremely high), which we explored and exploited, opening up a whole new realm of new SW possibilities.
Any SWs that require the Floaty Jump will be labelled (FJ).
.:PLEASE NOTE!:. Secret World 7 can ONLY be accessed in the
Original US copy of the game (and not ANY other version).
If you would like to learn how to move around in these SW's, then take a look at
Flamy's excellent Wallcrawling Guide...