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Metroid Prime Pirate Data Logs [PAL Page 2]

The remaining 12 Pirate Data Logs - in the order they are logged in the game - can be found below.

.:Elite Pirates (Room Location - Elite Research):.
Initial Project Helix experiments with Space Pirate embryos were disastrous. The Phazon-infusion process degenerated brain tissue even as it augmented muscle mass. None of what we have termed Elite pirates lived to maturity: the few that survived their infanthood suffered severe psychotic breakdowns as juveniles, killing anything within their zone of perception. Research team Sclera made a recent breakthrough, in which parasite studies with a Phazon strain code-named Vertigo were highly successful. Since then, we have successfully fused Vertigo Phazon with Space Pirate DNA with great success. The latest batch of Elite Pirates have reached matruity successfully, and are ready for field testing and training.

.:Impact Crater (Room Location - ??????):.
Investigations into a possible ingress point for the impact crater contiue to meet with failure. The shield of strange energy that protects it is impermeable, and all attempts to tunnel past it have proven fruitless. Our continued futility in this matter is made all the more significant in light of the recent life form readings we've discovered emanating from deep within the crater. Analysis of the readings indicates that a massive creature is gestating there, absorbing enormous amounts of Phazon core at the heart of the impact crater. This discovery makes accessing the crater doubly important - not only will it open the door to the vast deposits of Phazon within, but it will also lead us to this creature, whatever it may be.

.:Hunter Weapons (Room Location - Elite Control):.
Science Team is attempted to reverse-engineer Samus Aran's arsenal, based off of data acquired from her assualts on our forces. Progress is slow, but steady. Command would dearly enjoy turning Aran's weapons against her. We believe we can implement Beam weapon prototypes in three cycles. Aran's powersuit technology remains a mystery, especially the curious Morph Ball function. All attempts at duplicating it have ended in disaster: four test subjects were horribly broken and twisted when they engaged our Morph Ball prototypes. Science Team wisely decided to move on afterward.

.:Omega Pirate (Room Location - Omega Research):.
Elite Pirate Upsilon's propensity for Phazon has enabled our research team to infuse it far beyond our safely restrictions, and the results have been extremely encouraging. Its constant Phazon diet has increased mass exponetially, but it has retained all of mental faculties and shos dexterity with all Elite weaponary, including plasma incendiary launchers and the chameleon manta issued for cloaking purposes. Elite Pirate Upsilion exhibits miraculous healing abilities: when injured, it seeks out Phazon deposits and coats itself in the substance, which instantly mends the creature's wounds. The subject, which we are code-naming Omegaa Pirate based on these developments, shows potential to be a new standard for our armies. Our only concern at his point is its overdependance on Phazon.

.:Special Forces (Room Location - Metroid Quarantine B):.
As we continue to observe the development of Project Helix's Elite Pirates, it becomes increasingly obvious that these warriors will usher in a new era of Space Pirate dominance. They are incredibly resistant to damage, and their ability to transport and wield so many weapons at once makes them the ideal mainstays of our ground forces. Though they are not as quick as typical Pirates, it makes little difference. With a platoon of Elite Prites in the vanguard of an army of normal and flying Pirates, we will have a near-indestructible backbone that should turn the tide in any engagement.

.:Gate System (Room Location - ??????):.
Analysis continues on these cursed ruins and the Chozo ruins and the Chozo temple that hovers near them. We are now completely certain that the containment field denying us access to the impact crater is linked to strange artifacts that belong to the temple...but we are no closer to finding them or deciphering the riddles that seem to cover every wall of this ruined place. Command grows anxious for a resolution to this matter, so we must redouble our efforts. X-ray squadrons will begin terrain sweeps within days - until they begin, patrols are instructed to report any and all architectural anomalies to their commanders.

.:Artifact (Room Location - ??????):.
We have come to another dead end. It is clear now that we will never discover the locations of the Chozo's artifacts until we can decipher the messages carved into the statues in this abominable temple. Our language databases are woefully inadequate, and our linguistic analysts can come up with little more than vague theories. The best hypothesis that we can offer is that finding the artifacts will require items spiritually linked to the Chozo civilization. However, without these items, we are lost, and command grows more impatient by the day. Results must be produced soon.

.:Metriod Morphology (Room Location - Research Lab Aether):.
Metriod dissection continues to provide more questions than answers. Our research teams have isolated the energy conduits that run from the invasive twin mandibles to the energy core in the creature's quadripartite nucleus, but the manner in which a Metriod actually extracts life force from its prey remains an utter mystery. The victim does not lose blood or any other vital fluids, and yet the Metriod extracts energy: identifying this energy is our central problem. It takes no physical form, and yet without it the, victim dies. We will continue to research this matter, as the solation of this life-giving essance could be the key to our ascendance.

.:Chozo Studies (Room Location - Elite Control):.
Results are in from field studies on extinct biofrom group Chozo. We believe that Tallon IV was once a stronghold in a great Chozo empire, brought low by the meteor strike. Planetary devestation brought an end to the Chozo, yet remnants of their society remain. We are studying these relics in an attempt to harness their power. What is of no use to us, we will destroy. In time, we shall have all we need form this dead race, and shall wipe this planet clean of their ugly Ruins. The dead should serve the living not hinder them.

.:The Key (Room Location - ??????):.
Although we are still no closer to finding the artifacts of the Chozo we have at least produced a viable hypotheses for their function. It appears that each of the artifacts correspnds to one of the statues on the temple platform, and that each one acts as a small key to a huge lock. Judging by the number of statues, we assume there must be twelve artifacts. Once we find the resting spots of all twelve, we can bring them here, unite them with their statues and open the gate system at long last. Once we do, the impact crater - and whatever creature it shelters - will be ours for the taking.

.:Metriod Forces (Room Location - Research Lab Aether):.
Studies of Metriod biology contiue, though with limited progress. It seems likely that we will be much more successful using the Metriods for our means rather than trying to reproduce their pwers. If they could be adequately tamed, we could have no need of a proper understanding of their metabolism. A small force of disciplined Metriods could wipe out whole armies, and once we find a way to shield them from cold-containment weapons, they will be invincible. Futhermore, if we could then harvest the energy they'd consumed, we would have a near-limitless source of power at our disposal.

.:Chozo Ghosts (Room Location - Elite Control):.
There have been numerous incidents involving spectral entities at Chozo Ruins sites. Several personnel have been assaulted by these Chozo Ghosts: few survived. Survivors speak of swift attacks out of nowhere, brief sightings of the enemy, then nothing, only to be followed by another attack. Science Team believes these attacks are in response to our efforts to recover Chozo relics and Artifacts. Somehow, these entities are able to interact with the physical world, and it appears they wish to keep their Artifacts to themselves. We will make them pay for such arrogance, for even ghosts can be destroyed.

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