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Metroid, Metroid Prime, Metroid 2, Super Metroid, Metroid Fusion TM 1986 - 2004 Nintendo.
This website and it's code, screenshots and movies are the sole
copyright of Andrew Mills 2003, unless otherwise credited.
Any attempt to infringe on this may well result in a very painful
act of torture.
Maybe.
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The Triple Bomb Jump - Taking Samus to New Heights
Triple Bomb Jump - The Bomb Jumping Legacy Continues...
While the ability to 'infinite' bomb jump up a level (as seen in Super Metroid) is gone, it
is possible however, to do a much higher bomb jump than what's
mentioned in the instruction manual (which is the double bomb jump).
Of course, there are other variations on Triple Bomb Jumping, and these
variations will be described in detail below. Unfortunately, the uses for
the triple Bomb Jump (from now on to be known as the TBJ) have decreased
over time as other techniques have come into play to replace it. But it's
still an essential trick for PAL players who wish to get the Ice Beam
Early, as there's no way to get up the Furnace Track early without it.
It's also pretty cool to watch and do.
So then, lets get on with it shall we? The first thing to understand about
the TBJ is that we are going to use 5 bombs to make the jump. With a supply
of 3 bombs. So the first step is to drop a bomb and let it explode -
essentially wasting it - so we can time the bombs so they refill when we
need them to. Which is the meat and bones of this move. As soon as bomb
1 has exploded wait brief second and then drop bomb 2. Just
before this goes off, place bomb 3 and then at the peak of your jump
and then place bomb 4 .
Now it gets more difficult, so this small section may take the most practice
to get it right: As soon as bomb 3 sends you back up again place
bomb 5 in the middle of bombs 3 and 4, then place
bomb 6 just before you get to the top of your jump. This will result
in you landing on bomb 5 as it goes off, propelling you into bomb
6 in turn, sending you up twice as high as a normal double bomb jump.
.: ASCII Demo :.
Step 1
Wall Triple Bomb Jump Morph - When the TBJ juuuust isn't good
enough
The normal TBJ won't always be enough for PAL players who are trying to TBJ
into the Furnace as it doesn't always provide you with enough height (unless
you get REALLY good at laying the bombs in their most optimum places). So a
way around this and to greatly increase your chances of making it in quicker
and easier, is to do a TBJ and then morph at the peak of your
propulsion off of bomb 6. This gives you extra height again and you can land
standing on the top of the furnace track. Now simply move right a little,
morph into a ball and hold forward, wiggle the stick and voila! you're in
without the spiderball!
To see the Triple Bomb Jump and Triple Bomb Jump Morph in action, view or
save the movie below:
Triple Bomb Jump (700k)
Wall Triple Bomb Jump Morph (1 Meg)
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