Metroid Prime 2: Echoes room by room walkthrough for 100% items & scans and Sequence breaking intro by Nolan 'Radix' Pflug, Version 1.4. -- Table of Contents -- Purpose of this Walkthrough Version History Walkthrough Format One time scans Walkthrough Logbook Hierarchy Sequence Breaking Closing Note -- Purpose of this Walkthrough -- This walkthrough is designed as an efficient route for getting 100% of both Logbook scans and items. If you've heard of me before, it was probably because of my 100% in 1:37 speed run of Metroid Prime that I unleashed on the Internet on November 9th 2003. Visit my site, Speed Demos Archive at http://speeddemosarchive.com/ for current runs on a lot of games such as Echoes 100% 2:25. Anyway, I wanted to come up with a good route for 100% in Echoes, even though I personally don't plan to record a 100% run, mainly because the game is so much longer than the first Prime. The order for where to go in Echoes is pretty obvious until you get the Light Suit, at which point you have a whole bunch of crap to collect in whatever order you want. There are a lot of items you can get earlier than I list them, but I designed the route with speed in mind. I thought about it for 10 minutes or so and I think I've got a great cleanup route, but it's quite possible there's a better one. If you're actually going for a speed run you can use this guide for that and just ignore the scans. To comment on the route, or point out mistakes etc, you can find my contact information at SDA. I'm usually on irc.metroid2002.com. After the full walkthrough there is a section about Sequence Breaking. Even if you've already completed the game 100%, sequence breaking lets you experience it again with different routes, like getting Gravity Boost without Seekers, or Screw Attack before Spider ball. -- Version History -- Version 1.0, 11/24/04 Version 1.1, 11/27/04 Fixed a few typos and room misplacements. Moved the Transit Tunnel East tank from 3rd to 2nd Catacombs visit. Slightly reorganized the route after the Transport Center missile. It might save a minute in the time, but you'll have a tank less for Amorbis. If that bothers you, you can still pick up the tank I move later (Mining Station Access) with a small detour from Mining Station as I note. Version 1.2, 12/14/04 Fixed some more typos and room omissions. (Thanks Bladegash) Added Sequence Breaking section and Table of Contents. Version 1.3, 1/24/05 Fixed a mistake in the Sequence Breaking section. Updated One Time Scans section. Version 1.4, 6/ 3/05 Probably the final update. I finally beat Echoes on hard mode, using my own walkthrough as a guide to check it for mistakes one last time. Shifted the 40% logbook note to the correct spot, fixed a few typos, and moved a few items around to slightly more efficient locations. -- Walkthrough format -- The walkthrough is done one room at a time, listing the name of every room you will go through. If you're not sure of a room name, and since there are so many rooms I'm sure there's a lot you won't know the names of, just use Z to bring up the map and check the names. Often there's only one place to go so there's no confusion over what the next room is. In the case of multiple choices I will list a note for where to go next, but sometimes it's not that clear. I might use a direction like north, and you'd have to use the compass pointer on the map to know which direction that is. If you're not sure where to go next based on my description, just try a door and check the map. If that's not what I have listed next, go back and try another door. Anytime you should scan something it will say " scan - blah". There are a lot of things to scan, but not everything is added to the Logbook. If you're not sure what to scan, just try scanning everything that isn't green until you find what I have listed. In a few places, especially with some of the Lore, the scan is tucked away in some slightly hidden portion of the room, so look around! For item pickups it will say " item - blah", so if you're just looking for a few items to reach 100%, a search of this file for "item -" will get you the list. I leave finding the items up to you, many of them involve complex puzzles that take at least a minute. This is not a FAQ and I'm not telling you how to solve the puzzles, only a good route and where the items & scans are. Similar for bosses, you're on your own on how to beat them, there's already a Boss FAQ if you need help. I list optional save rooms and ammo stations in () sometimes, and also a few other notes in () such as when 40/60/80/100% scans are, and a few other notes. I have the area names in -- blah -- to separate the 1000+ lines into some order. I consider the Great Temple to be part of Temple Grounds though because there's so few rooms, and I also don't put up a section for switching between Light and Dark Aether because that happens a lot later on. -- One time scans -- There are a lot of scans in the game you only have one shot at. You can always go back and get any item you missed, but not true for scans. Any enemy that has a health meter is a one time, and usually there will be more than one scan for them. Anytime the enemy changes at all, check for blue scans again to not miss anything. If you don't pick up something I list before leaving a room, you should reset to try again unless otherwise noted. Aside from bosses there are a few other one times, which include Lightbringer, Webling, Ing Webtrap and probably a few more. Even Samus's ship can be considered one-time; later in the game its scan changes and it won't be added to the log book. Again, if you miss what I have put I recommend resetting and trying again. The scan percentage you'll have at the final save before going to fight the Emperor is 96%. Here's the walkthrough, hope you find it useful! -- Temple Grounds -- Landing Site scan - Samus's Gunship Hive Access Tunnel Hive Chamber A scan - GF Gate Mk VI Hive Tunnel scan - Worker Splinter Command Chamber scan - GSGT C. Benet scan - SPC B. Reevs scan - Bomb Slot scan - Dark Trooper Hive Storage Hive Chamber B Hive Chamber C (Hive Save Station) Hive Transport Area Industrial Site scan - GF Bridge scan - Splinter Cocoon (not scanable if you get too close and the Splinters pop out. This is your only chance in this room, but you can get this any time in Trooper Security Station if you screw up) scan - Splinter scan - Green Kralee Collapsed Tunnel scan - PFC M. Veroni Temple Assembly Site Dynamo Chamber scan - GF Gate Mk VII Communication Area scan - PFC L. Brouda Trooper Security Station scan - Growler Class Turret scan - SPC M. Angseth GFMC Compound scan - GFS Tyr scan - CAPT A. Exeter scan - LCPL J. Brode scan - PFC G. Haley scan - PFC S. Milligan scan - SPC F. Triplette scan - PFC I. Crany item - Missile Launcher scan - Dark Splinter scan - Kinetic Orb Cannon Sacred Bridge scan - PFC E. Denys (100% of Trooper Logs) scan - War Wasp Sacred Path scan - War Wasp Hive Temple Transport A Transport A Access scan - Sandbats (easy to miss, will list again later) Temple Sanctuary scan - Alpha Splinter scan - Dark Alpha Splinter item - Unknown item (does not count for percent) Controller Transport Main Energy Controller item - Violet Translator Module scan - Energy Controller scan - U-Mos scan - Origins Controller Transport Temple Sanctuary Transport B Access scan - Lightflyer Temple Transport B Temple Assembly Site take missile door Storage Cavern B item - Energy Tank Temple Assembly Site turn right and take that blue door Collapsed Tunnel Industrial Site take door behind Translator door scan - J-Fme's Testament Agon Transport Access Transport to Agon Wastes item - Missile Expansion scan - Our Heritage -- Agon Wastes -- Transport to Temple Grounds scan - Agon Bearerpod Plaza Access scan - Lumite scan - Sandgrass Mining Plaza scan - Sandigger (take missile door to Save Station A) scan - Sandbats (if you missed it) Mining Station Access Mining Station A scan - Pirate Trooper scan - Brizgee take missile door Temple Access scan - Shriekbat Agon Temple scan - Alpha Sandigger scan - Bomb Guardian item - Morph Ball Bomb Controller Access Agon Energy Controller item - Amber Translator Module scan - Saving Aether Controller Access Agon Temple Temple Access Mining Station A take door behind translator door Sand Cache item - Missile Expansion Mining Station A drop down, turn around and take that door Portal Access A item - Missile Expansion (or save ~5 sec and get it the next time you're here) Portal Terminal scan - Dark Pirate Trooper scan - Light of Aether scan - Pillbug Portal Site scan - Bladepod scan - Light Crystal scan - Light Beacon Crossroads scan - Inglet Save Station 2 scan - Nightbarb Duelling Range scan - Warrior Ing scan - Lightbringer Junction Site Judgment Pit scan - Jump Guardian item - Space Jump Boots take south blue door Portal Access Portal Site scan - Light Portal Portal Terminal take left door Transport Center item - Missile Expansion Portal Terminal Portal Access A Mining Station A (get tank in Mining Station Access if you're desperate) scan - Cataclysm take door uncovered by the pole scan Central Station Access Central Mining Station scan - Vigilance Class Turret Command Center Access Command Center item - Missile Expansion scan - Aether scan - Dark Aether (Research) scan - Log 50086 scan - Log 54421 scan - Log 44681 scan - Log 48853 scan - Log 62217 Security Station B Command Center Security Station B Command Center take remaining blue door Biostorage Access scan - Humility Class Turret Biostorage Station scan - Log 63622 scan - Tallon Metroid Security Station A Bioenergy Production scan - Pirate Aerotrooper if you'e desperate, get the Energy Tank, but it's much faster to get it later when you have screw attack Ventilation Area B Save Station C scan - Log 67135 Sand Processing Main Reactor scan - Dark Samus 1 scan - Phazon Storage D scan - Log 69898 item - Dark Beam Main Reactor Security Station B scan - Log 70136 Command Center take portal Doomed Entry scan - Nullified Beacon (shoot a Beacon with Dark Beam) scan - Nullified Crystal scan - Light Lift Crystal take north dark door Oasis Access Dark Oasis Hall of Stairs scan - Dark Lift Crystal (after you lower the platform) Save Station 3 Bitter Well Phazon Site Watering Hole scan - Ingclaw Feeding Pit Ing Cache 1 item - Light Beam Feeding Pit scan - Energized Crystal (shoot crystal with Light Beam) scan - Energized Beacon (same at a Beacon) Feeding Pit Access scan - Webling (40% Logbook) Doomed Entry item - Dark Temple Key (no keys count for percent) take dark door right by key Double Path Battleground scan - Ing Webtrap item - Dark Temple Key Double Path scan - Darkling Tentacle Doomed Entry Oasis Access Dark Oasis take portal Main Reactor Security Station B Command Center scan - Pirate Grenadier take light door Command Center Access Central Mining Station use the left turret to blow things up, don't fall off before you do or you can't get the item without going around again scan - Pirate Skiff (could have got this earlier if you were quick) scan - Log 71599 (100% Pirate Logs) item - Beam Ammo Expansion scan - J-Stl's Testament Central Station Access Mining Station A Portal Access A Portal Terminal scan - Dark Portal Portal Site Portal Access Judgment Pit (take dark door to Save Station 1) take missile door Dark Agon Temple Access Dark Agon Temple Trial Tunnel item - Dark Temple Key Dark Agon Temple scan - Amorbis 1 scan - Amorbis 2 item - Dark Suit Dark Controller Access Dark Agon Energy Controller collect energy Dark Controller Access Dark Agon Temple Dark Agon Temple Access Judgment Pit Portal Access Portal Site Portal Terminal Portal Access A Mining Station A Temple Access Agon Temple Controller Access Agon Energy Controller return energy Controller Access Agon Temple Temple Access Mining Station A Mining Station Access item - Energy Tank Mining Plaza scan - Paradise Plaza Access Transport to Temple Grounds -- Temple Grounds -- Transport to Agon Wastes Agon Transport Access Industrial Site Collapsed Tunnel Temple Assembly Site item - Missile Expansion Temple Transport B Transport B Access item - Missile Expansion Temple Sanctuary Controller Transport Main Energy Controller visit U-Mos Controller Transport Temple Sanctuary Transport C Access scan - Harmony Class Drone Temple Transport C Meeting Grounds scan - Age of Anxiety Hall of Eyes Base Access Abandoned Base scan - Corrupted Sentreye Path of Eyes Torvus Transport Access Transport to Torvus Bog -- Torvus Bog -- Transport to Temple Grounds Temple Transport Access scan - Torvus Hanging Pod Torvus Lagoon scan - Torvus Bearerpod scan - S-Dly's Testament scan - Shredder (take missile door to Save Station A) Path of Roots scan - Hydlings Great Bridge scan - Shrieker scan - Sentinel Crystal take missile door Portal Chamber Torvus Lagoon Ruined Alcove Forgotten Bridge scan - Grenchler scan - Bloatsac Dark Forgotten Bridge scan - Dark Sentinel Crystal scan - Ingsphere Cache scan - Dark Phlogus Forgotten Bridge scan - Dark Pirate Commando item - Missile Expansion Abandoned Worksite scan - Sporb Great Bridge take dark door Temple Access Torvus Temple item - Super Missile Controller Access Torvus Energy Controller item - Emerald Translator Module scan - Dark Aether (Lore) Controller Access Torvus Temple Temple Access item - Energy Tank Torvus Temple take blue door behind translator door Underground Tunnel item - Missile Expansion scan - Our War Begins Torvus Grove scan - Pirate Commando Meditation Vista Gloom Vista Polluted Mire scan - Hunter Ing Dark Falls Dark Forgotten Bridge Dark Arena Tunnel Dark Torvus Arena scan - Dark Preed scan - Boost Guardian item - Boost Ball item - Dark Temple Key Dark Arena Tunnel Dark Forgotten Bridge Dark Falls Polluted Mire Gloom Vista Meditation Vista Torvus Grove take dark door Grove Access scan - Krocuss Forgotten Bridge scan - Spinner Ruined Alcove Torvus Lagoon Temple Transport Access Transport to Temple Grounds -- Temple Grounds -- Transport to Torvus Bog Torvus Transport Access Path of Eyes scan - The World Warped Hall of Eyes Meeting Grounds boost up the half pipe into the tunnel Service Access Path of Honor Hall of Honored Dead item - Seeker Launcher Path of Honor Service Access take blue door Landing Site scan - M-Dhe's Testament Hive Access Tunnel Hive Chamber A scan - Dark Missile Trooper item - Missile Expansion Hive Tunnel Command Chamber Hive Storage Hive Chamber B item - Missile Expansion Hive Chamber C Hive Transport Area Industrial Site Agon Transport Access Transport to Agon Wastes -- Agon Wastes -- Transport to Temple Grounds Plaza Access Mining Plaza Save Station A scan - Blueroot Tree Transport Center take portal Crossroads item - Missile Expansion Portal Site Portal Terminal Transport Center take seeker door Transport to Torvus Bog -- Torvus Bog -- Transport to Agon Wastes Torvus Temple take super door Underground Transport Hydrodynamo Station (take missile door to Save Station B) scan - Preed scan - Blogg item - Missile Expansion Training Access Training Chamber scan - Recovering Energy (60% Logbook) Transit Tunnel East Catacombs scan - G-Sch's Testament scan - The New Terror Catacombs Access Hydrodynamo Station scan - Bloggling Training Access scan - Seedburster Training Chamber Transit Tunnel West Gathering Hall scan - New Weapons Crypt Gathering Hall Gathering Access Hydrodynamo Station Hydrodynamo Shaft Main Hydrochamber Hydrochamber Storage item - Gravity Boost Main Hydrochamber scan - Alpha Blogg Hydrodynamo Shaft take portal Undertemple Access item - Dark Temple Key Hydrodynamo Shaft Hydrodynamo Station Catacombs Access Catacombs Transit Tunnel East item - Energy Tank Catacombs take portal Dungeon scan - Dark Grenchler Undertransit Two Sacrificial Chamber Undertransit One item - Missile Expansion Crypt Crypt Tunnel Undertemple Shaft (take missile door to Save Station 2) Sacrificial Chamber Tunnel Sacrificial Chamber scan - Grapple Guardian item - Grapple Beam scan - Grapple Point Sacrificial Chamber Tunnel Undertemple Shaft Crypt Tunnel Crypt Gathering Hall Gathering Access Hydrodynamo Station Underground Transport Torvus Temple Temple Access Great Bridge Abandoned Worksite Forgotten Bridge Dark Forgotten Bridge take super door Brooding Ground scan - Liftvine Crystal Venomous Pond item - Dark Temple Key (take missile door to Save Station 1) take light door Dark Torvus Temple Access Dark Torvus Temple take super door Cache B item - Energy Tank Dark Torvus Temple (refill in Ammo Station) scan - Chykka Larva scan - Dark Shredder scan - Chykka scan - Dark Chykka scan - Chyklings item - Dark Visor Dark Controller Access Dark Torvus Energy Controller collect energy (or skip it, see Sequence breaks) Dark Controller Access Dark Torvus Temple Dark Torvus Temple Access Venomous Pond Brooding Ground Dark Forgotten Bridge Forgotten Bridge Abandoned Worksite item - Missile Expansion Great Bridge take dark door Temple Access Torvus Temple Controller Access Torvus Energy Controller return energy Controller Access Torvus Temple Temple Access Great Bridge Path of Roots scan - The Ing Attack item - Missile Expansion Torvus Lagoon item - Missile Expansion Temple Transport Access Transport to Temple Grounds -- Temple Grounds -- Transport to Torvus Bog Torvus Transport Access Path of Eyes Hall of Eyes Meeting Grounds Temple Transport C Transport C Access Temple Sanctuary Controller Transport Main Energy Controller visit U-mos Controller Transport Temple Sanctuary Transport A Access item - Missile Expansion Temple Transport A Sacred Path Sacred Bridge GFMC Compound item - Missile Expansion Fortress Transport Access scan - Luminoth Turret scan - The Sky Temple Transport to Sanctuary Fortress -- Sanctuary Fortress -- Transport to Temple Grounds Temple Transport Access scan - Serenity Class Drone Sanctuary Entrance Power Junction scan - Octopede Reactor Access scan - Rezbit Reactor Core scan - Quad MB scan - Quad CM (take missile door to Save Station A) Minigyro Chamber Hall of Combat Mastery Culling Chamber scan - Ingworm Cache take door near portal Hazing Cliff scan - Dark Diligence Drone scan - Dark Tallon Metroid item - Missile Expansion Culling Chamber take dark door Central Hive East Transport Hive Dynamo Works take portal Dynamo Works Dynamo Access scan - Diligence Class Drone scan - Mechlops Main Gyro Chamber (take missile door to Save Station B) take blue door Temple Access Sanctuary Temple scan - Dark Quad MB scan - Dark Quad CM Controller Access Sanctuary Energy Controller item - Cobalt Translator Module scan - Agon Falls Controller Access Sanctuary Temple Workers Path Dynamo Works scan - Spider Guardian item - Spider Ball item - Missile Expansion scan - C-Rch's Testament Central Area Transport East Hall of Combat Mastery scan - Spider Ball Track scan - The Final Crusade item - Missile Expansion Culling Chamber item - Dark Temple Key Hall of Combat Mastery Minigyro Chamber Reactor Core item - Energy Tank Reactor Access Power Junction Sanctuary Entrance Temple Transport Access Transport to Temple Grounds -- Temple Grounds -- Transport to Sanctuary Fortress Fortress Transport Access GFMC Compound Sacred Bridge Sacred Path Temple Transport A Transport A Access Temple Sanctuary Transport C Access Temple Transport C Meeting Grounds Hall of Eyes Path of Eyes Torvus Transport Access Transport to Torvus Bog -- Torvus Bog -- Transport to Temple Grounds Temple Transport Access Torvus Lagoon Portal Chamber Great Bridge Temple Access Torvus Temple Underground Transport Hydrodynamo Station Hydrodynamo Shaft Main Hydrochamber Undertemple scan - Power Bomb Guardian item - Power Bomb Undertemple Access Hydrodynamo Shaft Hydrodynamo Station Training Access Training Chamber scan - Dark Blogg item - Missile Expansion Fortress Transport Access Transport to Sanctuary Fortress -- Sanctuary Fortress -- Transport to Torvus Bog Torvus Transport Access Main Research scan - Torvus Falls scan - Caretaker Class Drone item - Missile Expansion Transit Station Hive Portal Chamber scan - Dark Ingsmasher Transit Station Hive Portal Chamber Transit Station item - Power Bomb Expansion Reactor Core Minigyro Chamber Hall of Combat Mastery scan - Ingsmasher Central Area Transport East Dynamo Works Dynamo Access Main Gyro Chamber Checkpoint Station Aerie Transport Station Aerie Access scan - Dark Samus 2 (80% Logbook) Aerie Hive Summit Aerie item - Echo Visor Aerie Transport Station Checkpoint Station Main Gyro Chamber Dynamo Access Dynamo Works Central Area Transport East Hall of Combat Mastery Minigyro Chamber Reactor Core Transit Station Main Research Staging Area Main Research Central Area Transport West Watch Station scan - Sanctuary Falls item - Beam Ammo Expansion take portal Aerial Training Site Judgment Drop Grand Abyss Vault Vault Attack Portal scan - Dark War Wasp Vault Vault Attack Portal Vault item - Screw Attack Grand Abyss Watch Station Central Area Transport West item - Missile Expansion Main Research Staging Area Central Hive West Transport scan - Wall Jump Surface Aerial Training Site item - Dark Temple Key item - Missile Expansion Watch Station take light door Watch Station Access item - Energy Tank Main Gyro Chamber Dynamo Access Dynamo Works Hive Dynamo Works take white door Hive Dynamo Access Hive Gyro Chamber item - Dark Temple Key (take north blue door to Hive Gyro Access for ammo refill) (take missile door to Hive Save Station 2) take south blue door Hive Temple Access Hive Temple scan - Quadraxis scan - Damaged Quadraxis scan - Shielded Head Module scan - Stunned Head Module scan - Final Head Module item - Annihiliator Beam Hive Controller Access Hive Energy Controller collect energy Hive Controller Access Hive Temple Temple Security Access Aerial Training site scan - Super Crystal (shoot crystal with annihiliator) scan - Super Beacon (ditto for beacon) Watch Station Sentinel's Path scan - Mekenobite item - Missile Expansion Sanctuary Temple Controller Access Sanctuary Energy Controller return energy Controller Access Sanctuary Temple Workers Path Dynamo Works take pb door Dynamo Storage Hive Cache 3 Hive Dynamo Works scan - Flying Ing Cache item - Sky Temple Key Hive Cache 3 Dynamo Storage Dynamo Works Dynamo Access Main Gyro Chamber item - Power Bomb Expansion scan - Shattered Hope Temple Access item - Missile Expansion Main Gyro Chamber Dynamo Access Dynamo Works Central Area Transport East Hall of Combat Mastery Minigyro Chamber Reactor Core Reactor Access Power Junction Sanctuary Entrance scan - Twilight scan - S-Jrs's Testament item - Power Bomb Expansion Temple Transport Access Transport to Temple Grounds -- Temple Grounds -- Transport to Sanctuary Fortress Fortress Transport Access GFMC Compound Trooper Security Station Communication Area item - Missile Expansion Storage Cavern A scan - D-Isl's Testament Communication Area Dynamo Chamber item - Power Bomb Expansion Temple Assembly Site take portal Plain of Dark Worship item - Missile Expansion Lake Access Accursed Lake scan - Dormant Ingclaw item - Sky Temple Key Lake Access Plain of Dark Worship Temple Assembly Site Temple Transport B Transport B Access Temple Sanctuary Controller Transport Main Energy Controller item - Light Suit use teleporter -- Agon Wastes -- Agon Energy Controller Controller Access Agon Temple take dark door Mine Shaft item - Energy Tank Mining Station B scan - Kralee take light door Storage A item - Missile Expansion Mining Station B scan - The Stellar Object take portal Trial Grounds Dark Transit Station Duelling Range Mining Plaza Transit Station Mining Station B item - Darkburst Mine Shaft Agon Temple take light door Sandcanyon item - Power Bomb Expansion Ventilation Area A item - Missile Expansion Transport to Sanctuary Fortress -- Sanctuary Temple -- Transport to Agon Wastes Agon Transport Access Hall of Combat Mastery Culling Chamber Unseen Way Hive Reactor (take blue door to refill in Hive Cache 1) (take missile door to Hive Save Station 1) Hive Reactor Access Entrance Defense Hall scan - Ing Larva Swarm Hive Entrance item - Sky Temple Key Entrance Defense Hall Hive Reactor Access Hive Reactor Unseen Way Culling Chamber Hall of Combat Mastery Minigyro Chamber Reactor Core Sanctuary Map Station item - Missile Expansion Reactor Core Minigyro Chamber Hall of Combat Mastery Agon Transport Access Transport to Agon Wastes -- Agon Wastes -- Transport to Sanctuary Fortress Ventilation Area A Main Reactor scan - B-Stl's Testament item - Missile Expansion Sand Processing item - Missile Expansion Save Station C Ventilation Area B Bioenergy Production item - Energy Tank Storage C item - Missile Expansion Bioenergy Production Security Station A Biostorage Station Storage B item - Missile Expansion Biostorage Station Biostorage Access turn back when you reach the door Biostorage Station scan - Metroid Cocoon (100% Research) scan - Infant Tallon Metroid Biostorage Access Command Center Doomed Entry Feeding Pit Access Feeding Pit item - Power Bomb Expansion Watering Hole Phazon Site Ing Cache 2 item - Sonic Boom Phazon Site Bitter Well Save Station 3 Hall of Stairs Dark Oasis scan - Ingstorm item - Sky Temple Key (take light door to refill in Ing Cache 3) Oasis Access Doomed Entry take dark door Double Path Battleground item - Sky Temple Key Warrior's Walk item - Missile Expansion Judgment Pit Junction Site item - Missile Expansion Duelling Range Ing Cache 4 item - Missile Expansion Duelling Range Save Station 2 Crossroads Portal Site Portal Terminal Portal Access A Mining Station A item - Missile Expansion Mining Station Access Mining Plaza item - Energy Tank Save Station A Transport Center Transport to Torvus Bog -- Torvus Bog -- Transport to Agon Wastes Torvus Temple Underground Transport Hydrodynamo Station Hydrodynamo Shaft Main Hydrochamber Undertemple item - Missile Expansion Main Hydrochamber Hydrodynamo Shaft Hydrodynamo Station Gathering Access Gathering Hall item - Missile Expansion Transit Tunnel South item - Missile Expansion Catacombs Dungeon scan - Watchdrone item - Sky Temple Key Catacombs Catacombs Access Hydrodynamo Station Underground Transport Torvus Temple Underground Tunnel Torvus Grove item - Missile Expansion Meditation Vista item - Energy Tank Torvus Grove Grove Access Forgotten Bridge Plaza Access item - Missile Expansion Torvus Plaza item - Energy Tank Plaza Access Forgotten Bridge Dark Forgotten Bridge Putrid Alcove item - Power Bomb Expansion Poisoned Bog item - Sky Temple Key take seeker door Cache A item - Beam Ammo Expansion Poisoned Bog Portal Chamber item - Missile Expansion (take portal twice, the room is named the same!) Poisoned Bog Putrid Alcove Dark Forgotten Bridge Forgotten Bridge Abandoned Worksite Great Bridge item - Power Bomb Expansion Portal Chamber Torvus Lagoon Temple Transport Access Transport to Temple Grounds -- Temple Grounds -- Transport to Torvus Bog Torvus Transport Access Path of Eyes Windchamber Gateway item - Energy Tank Grand Windchamber Ing Windchamber Grand Windchamber item - Sunburst Windchamber Tunnel GFMC Compound Fortress Transport Access item - Energy Tank GFMC Compound Sacred Bridge Sacred Path take portal Profane Path item - Beam Ammo Expansion Phazon Pit Phazon Grounds item - Missile Expansion Reliquary Access Reliquary Grounds Ing Reliquary item - Sky Temple Key Reliquary Grounds Reliquary Access Phazon Grounds Phazon Pit Profane Path Sacred Path Temple Transport A Transport A Access Temple Sanctuary Transport C Access Temple Transport C Meeting Grounds Hall of Eyes Base Access War Ritual Grounds item - Missile Expansion Shrine Access take super door Defiled Shrine item - Sky Temple Key Shrine Access Gateway Access Sky Temple Gateway caution: don't step in the middle circle or you'll lose your chance at these scan - B-Stl's Key scan - J-Stl's Key scan - J-Fme's Key scan - M-Ohe's Key scan - A-Kul's Testament scan - D-Isl's Key scan - C-Rch's Key scan - S-Jrs's Key scan - G-Sch's Key scan - S-Dly's Key (100% Lore) Sky Temple Energy Controller Sanctum Access Sanctum scan - Emperor Ing Body scan - Emperor Ing Head scan - Emperor Ing Eye scan - Emperor Ing Chrysalis scan - Mutated Emperor Ing Sanctum Access Sky Temple Energy Controller Sky Temple Gateway scan - Dark Samus 3 scan - Dark Samus 4 (100% Logbook) -- Logbook Hierarchy -- The following section shows how the categories are layed out in the Logbook as seen in the game's god-awful worst-designed-i've-ever-seen-in-my-life menus. If you want to try to finish off the Logbook in a file you've already completed, or if you missed something in the above walkthrough, you can use this section to figure out what you're missing. You might not be able to go back and get it though, if it's a one time scan! Creatures Aether Aquatic Large Aquatic - Alpha Blogg - Blogg Small Aquatic - Bloggling - Hydlings Flying Large Flyers - Shredder - Shriekbat - Shrieker Small Flyers - Lightflyer - Lumite - Sandbats - War Wasp Ground Predators - Alpha Sandigger - Alpha Splinter - Grenchler - Sandigger - Splinter - Sporb Surface Prowlers - Brizgee - Green Kralee - Kralee - Krocuss - Lightbringer - Seedburster Tunnel Prowlers - Pillbug - Worker Splinter Mechanoids Large - Ingsmasher - Mekenobite - Quad CM - Quad MB - Watchdrone Small - Diligence Class Drone - Harmony Class Drone - Mechlops - Octopede - Rezbit - Serenity Class Drone Stationary - Caretaker Class Drone - Growler Class Turret - Humility Class Turret - Luminoth Turret - Vigilance Class Turret Dark Aether Darklings Darkling Aquatic - Dark Blogg - Dark Phlogus Darkling Flyers - Dark Shredder - Dark War Wasp - Nightbarb Darkling Ground - Dark Alpha Splinter - Dark Grenchler - Dark Splinter Darkling Mechanoids - Corrupted Sentreye - Dark Diligence Drone - Dark Ingsmasher - Dark Quad CM - Dark Quad MB Darkling Offworld - Dark Missile Trooper - Dark Pirate Commando - Dark Pirate Trooper - Dark Preed - Dark Tallon Metroid - Dark Trooper Emperor Ing - Emporer Ing Body - Emporer Ing Chrysalis - Emporer Ing Eye - Emporer Ing Head - Mutated Emporer Ing Guardians Amorbis - Amorbis 1 - Amorbis 2 Chykka - Chykka - Chykka Larva - Chyklings - Dark Chykka Quadraxis - Damaged Quadraxis - Final Head Module - Quadraxis - Shielded Head Module - Stunned Head Module Sub Guardians - Bomb Guardian - Boost Guardian - Grapple Guardian - Jump Guardian - Power Bomb Guardian - Spider Guardian Ing - Darkling Tentacle - Hunter Ing - Ing Larva Swarm - Inglet - Ingstorm - Warrior Ing Offworld Dark Samus - Dark Samus 1 - Dark Samus 2 - Dark Samus 3 - Dark Samus 4 Metroids - Infant Tallon Metroid - Tallon Metroid Pirates - Pirate Aerotrooper - Pirate Commando - Pirate Grenadier - Pirate Trooper - Preed Lore Luminoth Lore A-Kul's Clues Cadre 1 Clues - B-Stl's Key - G-Sch's Key - J-Stl's Key - S-Dly's Key Cadre 2 Clues - C-Rch's Key - D-Isl's Key - J-Fme's Key - M-Ohe's Key - S-Jrs's Key Conflict First Phase - Dark Aether - New Weapons - Our War Begins - Recovering Energy - The New Terror Second Phase - Agon Falls - Shattered Hope - The Final Crusade - The Sky Temple - Torvus Falls Final Phase - Twilight - Sanctuary Falls History Dark Age - Age of Anxiety - Cataclysm - The Ing Attack - The World Warped Golden Age - Light of Aether - Origins - Our Heritage - Paradise - Saving Aether - The Stellar Object Keybearer Lore Cadre 1 - A-Kul's Testament - B-Stl's Testament - G-Sch's Testament - J-Stl's Testament - S-Dly's Testament Cadre 2 - C-Rch's Testament - D-Isl's Testament - J-Fme's Testament - M-Ohe's Testament - S-Jrs's Testament Space Pirate Logs Cycle 4 - Log 44681 - Log 48853 Cycle 5 - Log 50086 - Log 54421 Cycle 6 - Log 62217 - Log 63622 - Log 67135 - Log 69898 Cycle 7 - Log 70136 - Log 71599 Trooper Logs Force One - CAPT A. Exeter - LCPL J. Brode - PFC G. Haley - PFC I. Crany - PFC S. Milligan - SPC F. Triplette Force Two - GSGT C. Benet - PFC E. Denys - PFC L. Brouda - PFC M. Veroni - SPC B. Reeves - SPC M. Angseth Research Aether Studies Aether - Aether - Dark Portal - Energy Controller - U-mos Dark Aether - Dark Aether - Light Portal - Phazon Biology Cocoons - Metroid Cocoon - Splinter Cocoon - War Wasp Hive Darklings - Dormant Ingclaw - Ing Webtrap - Ingclaw - Webling Ing Storage - Bladepod - Flying Ing Cache - Ingsphere Cache - Ingworm Cache Plantforms - Agon Bearerpod - Bloatsac - Blueroot Tree - Sandgrass - Torvus Bearerpod - Torvus Hanging Pod Luminoth Technology Lift Crystals - Dark Lift Crystal - Light Lift Crystal - Liftvine Crystal Light Beacons - Energized Beacon - Light Beacon - Nullified Beacon - Super Beacon Light Crystals - Energized Crystal - Light Crystal - Nullified Crystal - Super Crystal Utility Crystals - Dark Sentinel Crystal - Sentinel Crystal Mechanisms GF Security - GF Bridge - GF Gate Mk VI - GF Gate Mk VII Systems - Bomb Slot - Grapple Point - Kinetic Orb Cannon - Spider Ball Track - Spinner - Wall Jump Surface Vehicles - GFS Tyr - Pirate Skiff - Samus's Gunship -- Sequence Breaking -- Getting items early, out of sequence, or skipping them completely was very common in the first Metroid Prime. In the week after the release of Echoes, the team who tore about Prime felt the chances of anything similar in Echoes was low because of the way all items are guarded by bosses that need the previous item to defeat. Yet there are still some pretty big things. You can skip the Dark Suit entirely if you get enough tanks, doing a 'ghetto jump' in Abandoned Base, the room that was supposed to prevent skipping the Dark Suit. A ghetto jump is basically a jump against a slope of a wall; you'll get extra height, in this case just barely enough to reach to portal without going all the way through the room. You'll need at least 2 tanks to survive the harsh toxic gas that the Ingclaws spew out, I recommend 4! The Boost Guardian will be pretty tricky without the Dark Suit, but he's quite dooable. You just have to get lucky with him smashing the pillars for ultra energy at the right time. Quadraxis is actually easier than Boost Guardian, I think, because he spews out a lot more energy. Of course you don't want to skip anything in a 100% run, but there's still things you can do. You can just skip returning Torvus's energy. After Chykka, simply go into the next room, walk or roll behing the bomb slot, and then go back to the door. This will reload the room, as you can see by the door not opening right away. The elevator to leave will be there, and you can head out witout the energy. The effect of skipping the energy is twofold: not only do you not have to return it, but you won't have to talk to U-Mos in the Great Temple before going to the next area, as his psychic "you have to talk to me now" barrier won't be there. You do have to collect and return the Sanctuary energy, and this is enough for U-Mos to give you the Light Suit. After you have that, and the teleporters activate, if you then go back and try to return the Torvus energy, humorous things happen! A big sequence break you can use in 100% runs involves getting the seekers after you've already finished Torvus and collected the Dark Visor. The only seeker door you need them for up to then is in Hydrodynamo Station, heading toward Gathering Hall where you go in two directions to come back to HS and scan the poles you couldn't reach. But you CAN reach them. Stand on the ring near the water's surface, look down and face the door ledge you want to reach, light or dark. Jump backwards off the ledge, then after you've fallen below the platform, jump forward and hold B + R. You'll go flying forward, then turn around and scan the poles! If you don't go forward enough, you jumped too late. With this trick, the route can be revised after getting Super Missiles as follows, but note that I'm not placing any scans as I assume you don't care about scans anymore if you're trying crazy sequence breaks like this! Temple Access item - Energy Tank Torvus Temple take super door Underground Transport Hydrodynamo Station (take missile door to Save Station B) item - Missile Expansion activate all three scans using the trick jump Hydrodynamo Shaft Main Hydrochamber Hydrochamber Storage item - Gravity Boost Main Hydrochamber Hydrodynamo Shaft take portal Undertemple Access item - Dark Temple Key Hydrodynamo Shaft Hydrodynamo Station take light door Gathering Access Gathering Hall take portal Crypt ghetto jump on top of the laser to reach light door Crypt Tunnel Undertemple Shaft (take missile door to Save Station 2) Sacrificial Chamber Tunnel Sacrificial Chamber item - Grapple Beam Sacrificial Chamber Tunnel Undertemple Shaft Crypt Tunnel Crypt Gathering Hall Gathering Access Hydrodynamo Station Underground Transport Torvus Temple ... continue route after Super Missiles toward Boost Ball as if you hadn't deviated from the route ... Dark Torvus Arena item - Boost Ball item - Dark Temple Key Dark Arena Tunnel Dark Forgotten Bridge Dark Falls Polluted Mire Gloom Vista Meditation Vista Torvus Grove take dark door Grove Access Forgotten Bridge Dark Forgotten Bridge take super door Brooding Ground ... continue to Chykka ... Dark Controller Access go behind the bomb slot! Dark Torvus Temple Venomous Pond Brooding Ground Dark Forgotten Bridge Forgotten Bridge Ruined Alcove Torvus Lagoon Temple Transport Access Transport to Temple Grounds -- Temple Grounds -- Transport to Torvus Bog Torvus Transport Access Path of Eyes Hall of Eyes Meeting Grounds boost up the half pipe into the tunnel Service Access Path of Honor Hall of Honored Dead item - Seeker Launcher Path of Honor Service Access take blue door Landing Site Hive Access Tunnel Hive Chamber A item - Missile Expansion Hive Tunnel Command Chamber Hive Storage Hive Chamber B item - Missile Expansion Hive Chamber C Hive Transport Area Industrial Site Collapsed Tunnel Temple Assembly Site Temple Transport B ... proceed to Sanctuary The next big-break to be found was a method of reaching Screw Attack without the Echo Visor. You can get the Screw Attack as soon as you enter Sanctuary, and as a result get a Power Bomb Expansion before the main Power Bomb. Be warned that this is very hard! In Watch Station Access it is possible to do a strange dash jump into the pit far enough to make the terminal fall put you on the other side. Stand on the cord at the left wall for a little bit of extra height, then turn and scan the light door to completion. Now you need to lock onto the door, press left and tap B all at the same time to dash to the left, then almost immediately move the stick from left to down. Because you've already scanned the door, the view will soon freeze. At this time you need to press in R, adjust the stick to be down but very slightly to the right, then release L. An instant later press L again but only halfway, then another second later press B again. If you do it right and luck is on your side, the game will place you on the other side. I've only done it twice myself out of around 250 tries as I write this... so yes, it is very hard! To do the next room, Watch Station, without the Spider Ball is also tricky. You have to wait for one of the Rezbits to make a shield and then jump on it, and from there jump on top of the lower horizontal spider ball tracks near the bomb slot. From there jump to the upper track, and face away from the bomb slot. If you space jump backwards to the wall and then morph when you hit the wall, maybe you will appear in the bomb slot... if you're lucky. Good luck trying to do BOTH of these crazy tricks in a speed run. Maybe you should go back and save after you scan the pole in WSA to activate the grapple points ;-) Once you have the screw attack you have to pick up the Translator and the Spider Ball before you can get the PB expansion. You can get through the Sanctuary Temple faster though, skipping the Dark Quad cutscene by using Screw Attack. After getting Spider, return to Sanctuary Entrance and watch Dark Samus destroy the bridge (or not, thanks for letting us skip ALL non-loading cutscenes Retro!). Jump onto the box to the right of where the bridge was, then onto the pole to the left. From there you can screw attack over to lower platform below where the turret will be. Once there, turn to face sanctuary and screw attack into where the scan pole is to activate the turret. Normally you'd use a power bomb on the denzium below to reach this. After scanning, jump on top of the pole and then out of the area. Take the morph ball cannon and spider up to the turret. Collect the expansion like you normally would, and have fun with early power bombs... bomb! Note that you still have to fight the Power Bomb Guardian. If you don't, the Sky Temple key in Dark Oasis won't be there. -- Closing Note -- Hope this helps a lot of confused gamers out there get that 100% Logbook, so you can unlock that pretty art gallery, look at it once and never again... is it worth it? Sure, if you're a completionist like me! I wrote the original guide within a day, and by the end I was somehow still awake after 26 hours, hopefully I've fixed all the mistakes that caused by now. Thanks to Scarlet for helping me find the missing things (in my original playthrough as well). My time when I first finished this walkthrough was 5:53. At the time of version 1.4, sparky has the fastest 100% in a time of 2:25, with a route that involved plenty of sequence breaks and faster methods to get expansions. See the run at http://speeddemosarchive.com/MetroidEchoes.html Hopefully the Sequence breaking section will give you a sampling of the things that are possible. For full details on sequence breaking, speed tricks and new speed runs, visit http://www.metroid2002.com/echoes/ Legal note: you can post this walkthrough online or anywhere else you want without my permission as long as it is not modified at all. The original location for this document is http://radix.metroid2002.com/echoes100_100.txt